![]() ![]() Attacking villagers made them hostile towards me, hiding bounties and refusing to sell items (or in one case increase the prices), while being kind an helping put people in better moods. ![]() ![]() The thing was, the NPCs actually reacted to my choices. A story that was driven around a single character without an overwhelming dread happening upon the world was a great change of pace for fantasy RPGs. At the start I could already tell that the game was going to be unique thanks to an origin system that would allow me to choose how I would grow my character, what kind of person was he, what was his goals. Of my time playing Mount & Blade Warband I focused on the campaign as the servers were unavailable during my early preview. Six years later, Mount & Blade Warband makes the jump to consoles, but does it deliver what the PC version had? Really, there is no short answer to this. The game later saw a sequel under the title Mount & Blade Warband in 2010, which added an impressive multiplayer to the mix. Mount & Blade is a PC classic, released back in 2007 by TaleWorlds, the series found a cult following thanks to it’s melee focused combat and vast campaign that had a changing story everytime you played it. ![]()
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